FROSTLINE

March Synchronizer

Every march lands on the same second.

Exact Exact arithmetic on the values you enter.

How it is calculated

The March Synchronizer tells every player in a group when to send their march so that all of them land on the target in the same second — for rally joins, garrison swaps and coordinated hits in Whiteout Survival.

Take the longest march time in the group, Dmax. Each player leaves Dmax − (their march time) seconds after the first departure. The slowest player leaves first, at offset 0, and everyone arrives at first departure + Dmax.

All arithmetic is in whole seconds. When an offset crosses into the next minute the table says so, so a wrapped second value is never shown without its minute. With a clock time set, departures are shown as real times in UTC or your local time and a countdown follows the next departure using real timestamps, so it stays correct after the phone locks.

Example

Frostbyte 0:45 · Ashvale 0:36 · Kestrel 0:33 · Nordwind 0:33 · Emberline 0:39 Dmax = 45 s Frostbyte :00 · Emberline :06 · Ashvale :09 · Kestrel :12 · Nordwind :12 Everyone lands at :45.

Questions

Which march time should I enter?
The travel time the game shows on the march screen for that player to that target, after their speed buffs. Each player must read their own value — distance and buffs differ.
What if two players have the same march time?
They leave on the same second. The table marks them so the caller can say both names at once.
Can I share the plan?
Copy it as Discord-formatted text, or copy a share link. The link stores the plan in the part of the URL after #, which is never sent to a server.

Data sources

Exact arithmetic on the values you enter.

Independent, unofficial companion for Whiteout Survival. Not affiliated with or endorsed by the game’s publisher.

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  • March Synchronizer Every march lands on the same second.
  • Rally Capacity Used, remaining and per-member share.
  • Multi-Rally Coordinator Several leaders, one impact plan.
  • Rally Timer When to create a rally so it hits on time.
  • Healing Healing time, resources and batches.
  • Troop Ratio Exact troop counts from percentages.
  • Troop Training Training and promotion cost and time.
  • Buildings Cumulative upgrade cost to any level.
  • Chief Charms Charm materials to any level.
  • Chief Gear Materials for every gear piece.
  • Fire Crystals Crystals needed for FC upgrades.
  • Research Cumulative research cost and time.
  • Speedup Calculator Your bag in minutes, matched to the work.
  • Bear Hunt Rally plan and recorded damage.
  • SvS Preparation Points per prep day from your stock.
  • Alliance Championship Lanes, troops and balance.
  • Crazy Joe Reinforcement map and checklist.
  • State Transfer Personal eligibility checks.
  • Toggle reduced motion Off
  • Open operations map
  • Open tool directory
  • Open saved
  • Open settings

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