FROSTLINE

State Transfer

Personal eligibility checks.

Planner Organises your plan. It does not predict battle outcomes.

How it is calculated

The State Transfer checker runs through the personal requirements for moving your chief to another state, so you know what still blocks you before the window opens.

Each check compares your value with the rule stated in the public dataset: power strictly below the cap, furnace at or above the required level, more than 25 days since your last transfer, not in an alliance, not in combat, not a Transfer Manager or Tyrant, fewer than 4 characters in the target state. A check without a value stays “unknown” rather than guessing.

Target-state conditions (state age, hero generation, furnace era, buildings and gear) are listed in the event briefing. The game makes the final decision.

Example

Power 48.2m, cap 55m → headroom 6.8m · still in an alliance → blocks the transfer

Questions

Does leaving my alliance early matter?
The requirement is that you are not in an alliance when you transfer. When you leave is your alliance’s call.

Data sources

Independent, unofficial companion for Whiteout Survival. Not affiliated with or endorsed by the game’s publisher.

About · Sources · Data tables · Privacy · Game data: whiteout-survival-data (MIT)

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